The ATI Rage Fury MAXX graphic card
Monday, April 10, 2000
Configuration of the Test Systems
The configuration of the test systems was as follows:
Intel System
Motherboard: Abit BX6 rev 2.0
CPU: Intel Pentium III 450mhz
Memory: 64mb PC100 SDram (LGS)
Primary IDE port Controller: Disque dur Quantum KA 9.1gig UDMA66
Secondary IDE port Controller: Lecteur de CD-ROM Shuttle 56X
AGP Port: ATI Rage Fury MAXX
Graphics card driver version: A6.32 CD48
PCI Slot 4: Creative Labs SoundBlaster Live Value
ISA Slot 2: Modem US Robotic 56k X2
OS: Win98 4.10
DirectX 7.0a
GlSetup 1.0.0.110 Beta
Athlon System
Motherboard: MSI K7 Pro
Motherboard revision: 1
BIOS: A6195KMS V1.4 B4
CPU: AMD Athlon 800Mhz @ 900Mhz
CPUID: 0621
Memory: 128Mbb Transcend PC133 SDram
Primary IDE Port Controller Master: Quantum Fireball KA 9.1gig ATA66
Secondary IDE port Controller Master: Quantum Fireball 3.2 Gig ATA33
Secondary IDE port Controller Slave: Kenwood 52X True X CD-ROM
AGP Port: ATI Rage Fury MAXX
Graphics card driver revision: A6.32 CD48
OS: Win98 built 4.10
DirectX 7.0a
GlSetup 1.0.0.110 Beta
Software Configuration
Quake 3.20 800 X 600 16-bits colour with a refresh of 75hz
Quake3 Test 1.08
Mark on walls = On
Ejecting brass = On
Dynamic lights = On
Lght flares = On
Identify target = On
High quality sky = On
Sync every frame = Off
Graphics mode = High Quality
GL drivers = Default
GL extensions = On
Video mode = 800 X 600
Color depth = 32-bit
fullscreen = On
Lightning = Lightmap
Geometric details = High
Texture details = 3
Texture quality = 32-bit
Texture Filter = Trilinar
Test Drive 6 with a refresh of 75hz
Driver Setup:
Rendering = Performance + Vsynch disabled
Rasterizing = T&L pour la GeForce et Best Method pour la ATI
Video configuration:
Texture = High
Details = High
Use fogging = On
Next: The results