GA-GF2000
NVIDIA Geforce2
GTS Graphics Accelerator
Gigabyte GA-GF2000 graphics
accelerator, powered by NVIDIA's second-generation Geforce2 GTS
graphics processors, delivers an excellent 3D quality and 2D/3D
performance. With available models supporting standard video monitor
and digital flat panel displays, GA-GF2000 brings an outstanding
3D performance to the high performance 3D gaming market.
|
Visually stunning interactive 3D |
| NOptimized Direct3D and
OpenGL acceleration |
| Complete DirectX 7, DirectX
6 and DirectX 5 support |
| 256-bit graphics engine |
| 8 texture-mapped, filtered,
lit texels per clock cycle |
| Single pass multi-texturing |
| 32-bit Z/stencil buffer (floating
point or integer) |
| OpenGL ICD for Windows R
95, Windows R 98, Windows R 2000, Anti-aliasing: full scene, order
independent |
| 32-bit ARGB rendering with
destination alpha |
| High Quality Texture Filtering,
including Anisotropic |
| Advanced per-pixel, perspective-correct
texturing |
| Fog and Depth Cueing |
High performance
256-bit 2D acceleration |
| realism to 3D gaming world.
Optimized for multiple color depths including 32, 24, 16, 15, and
8-bits per pixel |
| True-color hardware cursor |
| Multi-buffering (double,
triple, quad buffering) for smooth animation and video playback |
High performance
256-bit 2D acceleration |
| Optimized for multiple color
depths including 32, 24, 16, 15, and 8-bits per pixel |
| True-color hardware cursor |
| Multi-buffering (double,
triple, quad buffering) for smooth animation and video playback |
High quality
DVD Playback
|
| Enhanced Motion Compensation
for full-screen, full-frame video playback of all DVD resolutions |
| Advanced support for DirectDraw |
| Hardware color space conversion
(YUV 4:2:2 and 4:2:0) 640 x 400 8/16/32 240 |
| 5-tap horizontal by 3-tap
vertical filtering |
| 8:1 upscaling and downscaling
1024 x 768 8/16/32 200 |
| Per-pixel color keying |
| Multiple video windows with
hardware color space conver-sion and filtering |
| DVD sub-picture alpha blended
compositing |
| Video acceleration for DirectShow,
MPEG-1 and MPEG-2 |
Designed to WHQL compatibility
standards 256-bit graphics engine |
| Windows R 2000, Windows R NT 4.0, Window R NT 3.5 display
drivers 8 texture-mapped, filtered, lit texels per clock cycle |
| Windows 98 and Windows 95 display drivers, DirectDraw,
Direct3D, DirectVideo, ActiveX 32-bit Z/stencil buffer (floating point
or integer) |
| OpenGL ICD for Windows R 95, Windows R 98, Windows R
2000, Windows NT 32-bit ARGB rendering with destination alpha |
The world's first real-time shading GPU |
Armed with NVIDIA's
GeForce2 GTS, the first shading GPU,
Gigabyte GA-GF2000 graphics accelerators provide a new Shad-ing
Rasterizer to raise image quality to never-before-seen heights
for interactive content and allow more stunning scene realism
to 3D gaming world. |
2D Video Modes |
| Resolutions |
Color Depth(bpp) |
Refresh Rate (Hz) |
| 640 X 400 |
8/16/32 |
240 |
| 800 X 600 |
8/16/32 |
240 |
| 960 X 720 |
8/16/32 |
200 |
| 1024 X 768 |
8/16/32 |
200 |
| 1152 X 864 |
8/16/32 |
200/200/170 |
| 1028 X 1024 |
8/16/32 |
170/170/150 |
| 1600 X 1200 |
8/16/32 |
150/150/120 |
| 1920 X 1080 |
8/16/32 |
120/120/100 |
| 1920 X 1200 |
8/16/32 |
100/100/85 |
| 2048 X 1536 |
8/16/32 |
75/75/60 |
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*There speed settings
are not guaranteed by GIGABYTE.
The specifiction and pictures are subject to change without notice.
All trademarks and logos are the properties of their respective holders.
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