EVGA GeForce 4 MX440

Tuesday, March 26, 2002


Introduction

With all the new graphics cards that Nvidia has released over the last six months, gamers would be forgiven if they were a bit confused as to where and how to spend their money.

After all, the Ti500, Ti4600, Ti4400 and/or Ti4200 are often too expensive for most people, whereas the low end GeForce 3 MX400 and its relatives are not fast enough to satisfy true performance friends.

No problem, says Nvidia, for in their infinite bounty they have concocted a whole new line of cards to satisfy the budget gamers. These cards are the GeForce 4 MX400 familly, and it aims to offer great performance at a price that won't break the bank.

    

That being said, the GF4 MX400 is not a Ti4600, or GF3 Ti500. It possesses no nFiniteFX engine to begin with, which means it comes without the 2 additional pipelines of the Vertex and Pixel Shaders. It also lacks complete support for DirectX 8, which means there will be some performance penalty when playing D3D games.

What the GeForce 4 MX400 is, is a graphics card based on the NV17, with a two Pixel Pipeline Crossbar memory controller (compared to the 4 of the GF4 Ti). The new card also features Nvidia's new VPE (Video Processing Engine), which -- like similar technology from ATI -- allows video decompression to be done in hardware, as well as a TDMS transmitter for hooking up DVI and TV-out interfaces.

So, when it's all said and done, there's always a price to pay for everything - and that includes a lower price-tag. Now that we've got an idea of what the GF4 MX400 has to offer though, let's say we take a closer look at its actual performance...

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